[00:00] Announcer: From Neural Newscast, this is Nerfed, where games, culture, and strategy intersect.
[00:11] Vanessa Calderon: That's All Leaks and the Mid-Summer Meltdown.
[00:15] Vanessa Calderon: I am Vanessa Caldrone, and we are back to sift through the wreckage of another chaotic week in gaming.
[00:22] Vanessa Calderon: It is February 27th, 2026, and the industry news is coming at us faster than a frame-perfect
[00:28] Vanessa Calderon: parry.
[00:29] Vanessa Calderon: We have a lot of ground to cover today, from massive sequels finally surfacing to some
[00:35] Vanessa Calderon: really heartbreaking studio news that shows just how volatile the market remains even two
[00:40] Vanessa Calderon: years into this current cycle.
[00:42] Marcus Shaw: And I'm Marcus Shaw.
[00:43] Marcus Shaw: This week on Nerf.ai we are looking at some massive legacy patches.
[00:47] Marcus Shaw: Arcade royalty finally returning to home consoles after years of licensing limbo,
[00:53] Marcus Shaw: and some business moves that, frankly, have us scratching our heads about where the money's actually going.
[00:59] Vanessa Calderon: It is a bit of a rollercoaster, Marcus.
[01:01] Vanessa Calderon: We have high-profile leaks on one hand and insolvency filings on the other.
[01:06] Vanessa Calderon: It really paints a picture of an industry in a massive state of transition.
[01:11] Marcus Shaw: Um, honestly Marcus, at this point, the industry news cycle feels like a high-stakes roguelike
[01:16] Marcus Shaw: where we just keep losing our progress every time we think we have found a rhythm.
[01:21] Marcus Shaw: But let's start with a win, or at least a leak that is getting people genuinely hyped
[01:25] Marcus Shaw: after years of waiting.
[01:27] Marcus Shaw: We have been hearing whispers for months, but the dam has finally broken regarding the
[01:31] Marcus Shaw: future of the Dragon Ball gaming franchise.
[01:33] Vanessa Calderon: Right. The mystery is officially over.
[01:37] Vanessa Calderon: Leaks from several reliable insiders have essentially confirmed that Dragon Ball Xenoverse 3 is a real thing.
[01:45] Vanessa Calderon: It was apparently hiding behind a series of internal code names for a while to keep the heat off, but the cat is out of the bag now.
[01:52] Vanessa Calderon: We are looking at a full-scale sequel that is reportedly being built from the ground up for modern hardware, which is something fans have been begging for since the PS5 and Series X launched.
[02:01] Marcus Shaw: It is about time.
[02:03] Marcus Shaw: Xenoverse 2 has been on live support for what feels like a decade at this point.
[02:08] Marcus Shaw: I think it actually came out back in 2016, which is an eternity in gaming years.
[02:13] Marcus Shaw: If these leaks are as legitimate as they look, we are finally getting a proper sequel
[02:18] Marcus Shaw: that isn't just another incremental DLC pack or a new version of Goku in a slightly different wig.
[02:24] Marcus Shaw: People want new mechanics, better net code, and a world that actually feels alive.
[02:29] Marcus Shaw: The community has been incredibly thirsty for this.
[02:32] Marcus Shaw: The rumors suggest a massive overhaul to the custom character system
[02:36] Marcus Shaw: and a story that actually branches based on your choices in the Time Patrol.
[02:40] Marcus Shaw: It is the kind of ambition the series needs to move away from that feeling of just being a platform for microtransactions.
[02:46] Marcus Shaw: Speaking of being thirsty for classics,
[02:49] Marcus Shaw: Konami is finally playing ball with the Marvel license again,
[02:53] Marcus Shaw: and the nostalgia is hitting hard.
[02:56] Vanessa Calderon: Oh, this is absolutely huge for the retro community.
[02:59] Vanessa Calderon: The iconic X-Man arcade game is finally coming to PS5 and other modern consoles,
[03:06] Vanessa Calderon: along with a handful of other Marvel classics that have been trapped in legal hell for years.
[03:11] Vanessa Calderon: I can already hear the welcome to die voice lines in my sleep.
[03:16] Vanessa Calderon: This isn't just a basic port either.
[03:18] Vanessa Calderon: They are looking at adding full online play with rollback netcode for these old brawlers.
[03:24] Marcus Shaw: Yeah, those 90s brawlers are legendary.
[03:27] Marcus Shaw: It is a massive get for preservation and for anyone who doesn't want to spend 3 grand
[03:31] Marcus Shaw: on an original cabinet or deal with the gray area of emulation.
[03:35] Marcus Shaw: Seeing games like the Punisher and the X-Men Arcade game being accessible again is a huge win.
[03:41] Marcus Shaw: Vanessa, it feels like the publishers are finally realizing that there is a massive secondary market for these pixel-perfect experiences.
[03:49] Vanessa Calderon: Exactly, but while we are celebrating the preservation of the past, the present is looking a little more insolvent for some.
[03:57] Vanessa Calderon: Marcus, we have to talk about what is going on with NACON.
[04:01] Vanessa Calderon: This news caught a lot of people off guard, especially given how aggressive they have been with acquisitions lately.
[04:07] Vanessa Calderon: It is a strange situation where the Marvel vs. Capcom Origins collections are thriving while modern publishers are struggling to keep the lights on.
[04:17] Marcus Shaw: It is looking pretty bad.
[04:19] Marcus Shaw: Nacon, the publisher behind the upcoming Greed Fall 2, has filed for insolvency just weeks before the RPG sequel is set to launch.
[04:28] Marcus Shaw: This is basically the corporate version of tripping at the finish line and falling flat on your face.
[04:33] Marcus Shaw: They have cited high development costs and a tightening of the credit market,
[04:37] Marcus Shaw: which is a story we are hearing more and more often these days from mid-sized publishers.
[04:41] Vanessa Calderon: Brutal. That is an absolute masterclass and bad timing.
[04:46] Vanessa Calderon: Imagine being a developer at Spiders right now.
[04:48] Vanessa Calderon: You have been working on this ambitious sequel for years,
[04:52] Vanessa Calderon: and just as you are getting ready to show it to the world,
[04:55] Vanessa Calderon: your parent company says they are broke.
[04:57] Vanessa Calderon: It really makes you wonder about the internal stability and whether or not the game will even get the post-launch support it needs to survive in a crowded RPG market.
[05:07] Marcus Shaw: And they aren't the only ones sitting a wall this week.
[05:10] Marcus Shaw: Jake Solomon, the designer who basically redefined the strategy genre with XCOM, just announced
[05:16] Marcus Shaw: that his new studio, Mid-Summer Studios, is closing down before they could even get their
[05:21] Marcus Shaw: first project out the door.
[05:23] Marcus Shaw: This one is a real gut punch because people were expecting something revolutionary from
[05:28] Marcus Shaw: that team given the pedigree involved.
[05:30] Vanessa Calderon: This one really hurts because he finally revealed what they were actually working on right as the news broke.
[05:37] Vanessa Calderon: It was a life sim inspired by the Truman Show, and then he immediately followed that up with the news that the studio is done.
[05:44] Vanessa Calderon: Talk about emotional whiplash for the fans.
[05:48] Vanessa Calderon: I mean, the concept itself sounded so fresh compared to the dozens of cozy farming simulators we see every single month.
[05:55] Marcus Shaw: Wild.
[05:57] Marcus Shaw: Solomon mentioned in his statement that the market for new studios is just incredibly hostile right now.
[06:03] Marcus Shaw: Even with his name and a team of veterans, they couldn't secure the next round of funding needed to get to the finish line.
[06:10] Marcus Shaw: It is a scary thought that even the industry's top-tier talent is finding it impossible to navigate the current venture capital landscape.
[06:19] Marcus Shaw: It seems like if you aren't a guaranteed billion-dollar hit,
[06:22] Marcus Shaw: Investors aren't interested.
[06:24] Vanessa Calderon: It is basically the Truman Show, but the part where the set falls from the sky and crushes everything.
[06:30] Vanessa Calderon: It is tragic because that concept sounded like a genuinely fresh take on the genre,
[06:36] Vanessa Calderon: focusing on the social dynamics and the feeling of being watched rather than just picking turnips.
[06:42] Vanessa Calderon: We need that kind of innovation, but the current financial climate is just
[06:46] Vanessa Calderon: midsummer studios levels of freezing right now.
[06:50] Marcus Shaw: Speaking of things that refuse to die, though, how about a 14-year-old game getting a surprise update?
[06:57] Marcus Shaw: While new studios are closing, some of the absolute titans of the past are getting more love than ever.
[07:04] Marcus Shaw: It is one of those rare moments where the community gets exactly what they wanted without even having to ask for it.
[07:10] Marcus Shaw: It really highlights the difference between a project built on a budget and one built on a legacy.
[07:17] Vanessa Calderon: Beamdog really?
[07:18] Vanessa Calderon: really just walked into the room, said sorry I am late, and dropped a massive patch for the
[07:24] Vanessa Calderon: Baldur's Gate 1 and 2 enhanced additions. It felt like a truly unexpected gift for the
[07:29] Vanessa Calderon: Dungeons & Dragons community. They have added new features, fixed bugs that have been there
[07:34] Vanessa Calderon: since the Obama administration, and generally polished up two of the
[07:38] Vanessa Calderon: greatest RPGs ever made. It is wild to see this much effort put into games this old.
[07:43] Marcus Shaw: It is genuinely impressive. We're talking over decades since the enhanced editions launched
[07:48] Marcus Shaw: and over 25 years since the originals. They are still squashing bugs and refining the experience,
[07:53] Marcus Shaw: which shows how much staying power those Infinity Engine games have.
[07:57] Marcus Shaw: It makes you realize why people keep going back to them. They have a depth of writing and system
[08:02] Marcus Shaw: complexity that a lot of modern games just can't match despite their fancy graphics.
[08:06] Vanessa Calderon: The dedication at Beamedog is something I wish some of these modern AAA studios had.
[08:13] Vanessa Calderon: Instead of a long-term vision, we see so many companies cutting staff.
[08:17] Vanessa Calderon: The moment things get slightly uncomfortable or a quarterly report is a few cents short of expectations.
[08:24] Vanessa Calderon: It makes the commitment to Baldur's Gate look even more heroic by comparison.
[08:28] Vanessa Calderon: I just wish that energy was contagious across the rest of the industry.
[08:31] Marcus Shaw: You are definitely talking about the skate team, aren't you?
[08:35] Marcus Shaw: That was the other big news this week that felt like a punch to the gut for people waiting on that franchise to return.
[08:41] Marcus Shaw: We have been waiting for a new skate game for what feels like forever.
[08:45] Marcus Shaw: And every time we get close, something seems to pull the rug out from under the developers at Full Circle.
[08:49] Vanessa Calderon: A.
[08:49] Vanessa Calderon: Exactly, Marcus.
[08:51] Vanessa Calderon: The skate developers suffered a significant round of layoffs this week.
[08:55] Vanessa Calderon: The official line from EA is that this is to better support the game's long-term future.
[09:00] Vanessa Calderon: Because nothing says future-proofing like firing the people who are currently making the game, right?
[09:05] Vanessa Calderon: It is the same corporate double speak we have been hearing for the last three years,
[09:08] Vanessa Calderon: and it is honestly getting exhausting for everyone involved.
[09:12] Vanessa Calderon: It is like they have a script for these layoffs.
[09:14] Marcus Shaw: Mm-hmm. The corporate speak is getting out of hand.
[09:18] Marcus Shaw: It is a tough week for the people on the ground actually making these games, even if the fans are getting these high-profile leaks in retro ports.
[09:25] Marcus Shaw: It creates this weird tension where the consumers are happy about the content, but the creators are in a constant state of anxiety about their job security.
[09:33] Marcus Shaw: It is not a sustainable way to run an artistic industry.
[09:36] Vanessa Calderon: For real, it is the duality of the gaming world in 2026.
[09:41] Vanessa Calderon: We get the cool toys, but the toy factory is perpetually on fire.
[09:45] Vanessa Calderon: Hopefully, the news of Dragon Ball Xenoverse 3 and the Marvel Arcade Collection keeps the vibes up for people this weekend
[09:52] Vanessa Calderon: while we wait to see who actually survives the next round of consolidation.
[09:57] Vanessa Calderon: It is a lot to process, but that is why we are here to break it down.
[10:02] Marcus Shaw: Definitely.
[10:03] Marcus Shaw: It has been a heavy week of news, Vanessa, but at least we can go back and play the X-Men
[10:08] Marcus Shaw: arcade game soon to vent some of that frustration.
[10:10] Marcus Shaw: There's something cathartic about a good old-fashioned beat-em-up when the world feels a bit chaotic.
[10:16] Marcus Shaw: I know I will be first in line to download that collection the second it hits the digital storefronts.
[10:21] Vanessa Calderon: That is the spirit. We have to take the wins where we can get them.
[10:25] Vanessa Calderon: That is all for this week's wrap-up on the industry's highs and lows.
[10:29] Vanessa Calderon: We will keep an eye on those NACON filings and see if Greed Fall 2 actually makes it to its release date next month.
[10:36] Vanessa Calderon: I am Vanessa Calderon, and I will be spending my weekend trying to figure out which version
[10:41] Vanessa Calderon: of Goku I am going to main first in the new leaks.
[10:45] Marcus Shaw: And I'm Marcus Shaw.
[10:46] Marcus Shaw: For more deep dives and the latest updates on all these stories, you can head over to
[10:51] Marcus Shaw: unnerfed.neuronewscast.com.
[10:53] Marcus Shaw: We have all the technical breakdowns of the Bouders Gate Patch and the full list of leaked
[10:58] Marcus Shaw: characters for Xenoverse.
[11:00] Marcus Shaw: Thanks for listening to Nerf.ai and staying informed in this crazy landscape.
[11:05] Vanessa Calderon: Keep your saves current and your favorite studio's solvent.
[11:09] Vanessa Calderon: We'll be back next week to do it all over again.
[11:12] Vanessa Calderon: Hopefully with a bit more good news and a few less insolvency filings,
[11:16] Vanessa Calderon: but in this industry, you never really know what is around the corner.
[11:20] Marcus Shaw: Until next time, keep playing and keep questioning the corporate speak.
[11:24] Marcus Shaw: We will see you soon for another look at the world of gaming through the lens of nerfed.ai.
[11:29] Vanessa Calderon: Neural Newscast is AI-assisted, human-reviewed.
[11:34] Vanessa Calderon: View our AI transparency policy at neuralnewscast.com.
[11:39] Announcer: This has been Nerfed on Neural Newscast, where games, culture, and strategy intersect.
[11:45] Announcer: Neural Newscast uses artificial intelligence in content creation
[11:48] Announcer: with human editorial review prior to publication.
[11:51] Announcer: While we strive for factual, unbiased reporting, AI-assisted content may occasionally contain
[11:57] Announcer: errors. Verify critical information with trusted sources. Learn more at neuralnewscast.com.
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